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Infobox

Celin Lothvari (they/them)

Pronounced: “”
cover hm-sm

Bio

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—|—|
Ancestry | Faer |
Sex | unnknown |
Age | |
Sexuality | pansexual |
Alignment | Chaotic Neutral |
Condition | Healthy |

Info

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—|—|
Alias(es) | |
Occupation(s) | sylfweard ranger |
Group(s) | |
Religion(s) | |
Current Location | The Dunwold |

Celin Lothvari

Overview
  • Celin Lothvari is a ranger and sylfweard for the Dunwold. He offers travellers guidance through the Dunwold both for their protection and for the protection of the forests. He tends to be a bit aloof and laconic,which is not terribly unusual for the Faeir. His has his charms,but his smile is unsettling for the pointed teeth it reveals.

Traits

Relationships

Acquaintances

History

TBD

DM Notes

Plot Hooks

Celin is escorting the PCs through the Dunwold.

Hidden Details

Celin is at least as much concerned with protecting the Dunwold as they are with protecting the PCs

General Notes

image: ![[npc-celin.png]]
name: Celin Lothvari
size: Medium
type: Humanoid
subtype: Faer Folk
alignment: Neutral Good
ac: 15
hp: 27
hit_dice: 3d10
speed: 35 ft.
stats: [12, 16, 14, 14, 16, 10]
saves:

  - Strength: +1
  - Dexterity: +5
  - Constitution: +4
skillsaves:
  - Acrobatics: +5
  - Nature: +4
  - Perception: +5
  - Survival: +4
damage_vulnerabilities: 
damage_resistances: 
damage_immunities: 
condition_immunities: 
senses: Darkvision 60 ft., Passive Perception 15, Blindsight 10 ft.
languages: Common, Sylvan
cr: 1
spells:
  - level: 1
      - [[speak-with-animals|Speak with Animals]]
      - [[animal-friendship|Animal Friendship]]
      - [[ensnaring-strike|Ensnaring Strike]]
      - [[cure-wounds|Cure Wounds]]
      - [[charm-person|Charm Person]]
traits:
  - name: "Fey Ancestry"
    desc: "Celin has advantage on saving throws against being charmed, and magic can't put them to sleep."
  - name: "Natural Explorer"
    desc: "In forests and grasslands, Celin is difficult to track by non-magical means, and they can forage enough food for themselves and up to five other people each day, provided the land offers berries, small game, water, and so forth."
  - name: [[ranger-fey-wanderer-tce#Dreadful Strikes (Level 3)|Dreadful Strikes]]
    desc: "You can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra `1d4` psychic damage to the target, which can take this extra damage only once per turn."
actions:
  - name: "Longbow"
    desc: "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 1d8+3 piercing damage."
  - name: "Shortsword"
    desc: "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage."
reactions:
  - name: "Uncanny Dodge"
    desc: "When an attacker Celin can see hits them with an attack, they can use their reaction to halve the attack's damage against them."
bonus_actions:
  - name: "Second Wind"
    desc: "Celin can use a bonus action to regain hit points equal to 1d10 + their ranger level. Once per short rest."
  - name: "Fleet of Foot"
    desc: "Celin can use a bonus action to increase their walking speed by 10 feet until the end of their turn."
  - name: [[ranger#Favored Foe (Level 1)|Favored Foe]]
    desc: "As a bonus action, Celin can choose a creature they can see within range and mystically mark it as their quarry. Until the spell ends, they deal an extra 1d4 damage to the target whenever they hit it with a weapon attack."    

Last update : May 6, 2025
Created : May 6, 2025