Player Crib Sheet
Here’s an overview of what your character can do in a round (and during your turn).
In One round You May take…¶
One Action¶
- Attack with a weapon or cast a spell
- Two-Weapon Fighting allows two attacks using a pair of light weapons, using your Bonus Action.
- Grapple wrestle (attack) a foe with a free hand, Using your Athletics vs. their Athletics or Acrobatics. If you can make multiple attacks you may grapple multiple times.
- Dash allows you to move up to your speed, in addition to you move action.
- Disengage from melee with a foe, your movement no longer provokes oppourtunity attacks for this turn.
- Dodge To focus on defence, attacks made against you have disadvantage.
- Help Give an ally Advantage to an ability check, or attack.
- Hide Gives you advantage to attacking visible foes, and them disadvantage to hit you.
- Ready an Action performs a single action later in the round, using your reaction, once a trigger occurs.
- Search Devotes your turn to finding something. This may require a perception or investigation check.
- Shove lets you push (attack) a foe back 5ft or knock them prone using Athletics vs. their Athletics or Acrobatics. If you can make multiple attacks you may shove multiple times.
- Use an Object lets you activate or interact with an item that takes an entire action to function.
One Bonus Action (When Granted)¶
Many class and racial features are performed as a bonus action on your turn, and will specify as such. (Eg. The second attack when using Two-Weapon Fighting is a Bonus Action.)
One Reaction (If Triggered)¶
You can use a reaction once at any point during the round until it is your turn again
- Perform a single attack of opportunity.
- Using a Readied Action that has been triggered
- Some spells can only be used as a reaction.
One Interaction¶
A short amount of speaking and a simple act (Ie, drawing a weapon)
Skill Checks¶
Strength¶
How strong you are!
- Athletics - I’m good at running, jumping, and climbing.
Dexterity¶
How good you are at moving.
- Acrobatics - I’m good at tumbling, flipping, and rolling
- Slight of Hand - I’m good at hiding things and taking things.
- Stealth - I’m good at hiding and staying quiet.
Intelligence¶
How quickly you can work things out.
- Arcana - I know about Magic, Spells, and weird things.
- History - I know about things that happened a long time ago.
- Investigation - I can find clues and secrets.
- Nature - I know all about plants and animals.
- Religion - I know about the gods and prayer
Wisdom¶
How much you know.
- Animal Handling - Animals really like me.
- Insight - I know how people feel and can tell when they’re lying.
- medicine - I can help people when they’re sick.
- Perception - I’m good at finding and spotting things.
- Survival - I can follow footprints and track animals.
Charisma¶
How much you are liked.
- Deception - I’m good at lying and playing tricks on people.
- Intimidation - I’m good at scaring people!
- Performance - I’m good at putting on a show!
- Persuasion - I can get people to do what i want to do.
Constitution¶
How easily you get poorly
Last update :
July 16, 2024
Created : February 1, 2024
Created : February 1, 2024